type
require(["esri/renderers/smartMapping/creators/type"], function(typeRendererCreator) { /* code goes here */ });
esri/renderers/smartMapping/creators/type
This object contains helper methods for generating data-driven visualizations with unique types (or categories) based on a field value from features in a Layer. The createRenderer() method generates a Renderer object that may be applied directly to the layer used to generate it. This renderer contains unique values with colors best suited to the given basemap.
Known Limitations
- Currently, 3D symbols cannot be generated for layers with a
polyline
orpolygon
geometry type. - Only FeatureLayer, SceneLayer, CSVLayer, and PointCloudLayer layer types are currently supported, except in the following scenarios:
- SceneLayers without the
supportsRenderer
andsupportsLayerQuery
capabilities enabled, unless a predefined statistics object is passed to thestatistics
parameter of the method in conjunction with the layer. To check a SceneLayer's capabilities, use the getFieldInfoUsage() method.
- SceneLayers without the
- Generating renderers and visual variables using SQL expressions is currently restricted to feature services hosted on ArcGIS Online.
- See also:
Method Overview
Name | Return Type | Summary | Object | |
---|---|---|---|---|
Promise<PCClassRendererResult> | Generates a PointCloudUniqueValueRenderer based on a given field of a PointCloudLayer. more details | more details | type | |
Promise<RendererResult> | Generates a Renderer that may be applied directly to a Layer that supports renderers. more details | more details | type |
Method Details
- createPCClassRenderer(params){Promise<PCClassRendererResult>}Since: ArcGIS API for JavaScript 4.5
Generates a PointCloudUniqueValueRenderer based on a given field of a PointCloudLayer. This renderer visualizes points of the same type, usually from the
CLASS_CODE
field or an equivalent field that stores information related to the classification of the data (e.g. low vegetation, high vegetation, ground, etc.). The generated renderer visualizes each point with a standard predefined color matching the class code of the point.All that's required is a layer instance and field name. You can optionally set the size and density of the points to suit the needs of the desired visualization.
Parameters:params ObjectInput parameters for generating a renderer based on the given field of the input layer. See the table below for details of each parameter.
Specification:layer PointCloudLayerThe layer for which the visualization is generated.
field StringThe name of the field containing classification data for the given layer. A common field name used for this renderer type is
CLASS_CODE
, though other fields can be used.size StringoptionalDefault Value: 100%The size of each point expressed as a percentage. This value will determine point sizes scaled based on the given
density
of points. When the value is100%
, the size of each point is set so that it minimizes the number of gaps between neighboring points. Any value above100%
will allow for points to overlap neighboring points scaled to the given value. Values below100%
scale point sizes smaller so there appear to be more gaps between points.density NumberoptionalDefault Value: 25The number of points per inch in the view.
typeScheme TypeSchemeForPointoptionalIn authoring apps, the user may select a pre-defined type scheme. Pass the scheme object to this property to avoid getting one based on the
basemap
.statistics UniqueValuesResultoptionalA statistics object generated from the uniqueValues function. If statistics for the field have already been generated, then pass the object here to avoid making a second statistics query to the server.
Returns:Type Description Promise<PCClassRendererResult> Resolves to an object containing the renderer to set on the input layer. See PCClassRendererResult for more details. Example:var layer = new PointCloudLayer({ url: "https://tiles.arcgis.com/tiles/V6ZHFr6zdgNZuVG0/arcgis/rest/services/BARNEGAT_BAY_LiDAR_UTM/SceneServer" }); var params = { layer: layer, field: "CLASS_CODE" }; // when the promise resolves, apply the renderer to the layer typeRendererCreator.createPCClassRenderer(params) .then(function(response){ layer.renderer = response.renderer; });
- createRenderer(params){Promise<RendererResult>}
Generates a Renderer that may be applied directly to a Layer that supports renderers. The renderer contains unique symbols representing a string or a numeric value returned from the indicated field.
In most cases you will provide a
layer
,basemap
, andfield
to generate this renderer. This is a scenario in which the values of the field aren't well known and the user doesn't know which colors to use in the visualization. You can also use avalueExpression
instead of afield
to visualize features based on a value returned from a script executed at runtime.Parameters:params ObjectInput parameters for generating symbols to represent unique types based on data returned from a given field. See the table below for details of each parameter.
Specification:layer FeatureLayer|SceneLayer|CSVLayerThe layer for which the renderer is generated.
field StringoptionalThe name of the field from which to extract unique values that will be used for the basis of the data-driven visualization. This property is ignored if a
valueExpression
is used.optional Default Value: grayThe named string or basemap object of the Esri basemap that will be paired with the output visualization.
numTypes NumberoptionalDefault Value: 10The number of types (or categories) displayed by the renderer. Use
-1
to display all returned types.sortBy StringoptionalDefault Value: countIndicates how values should be sorted in the Legend. See the table below for information about values that may be passed to this parameter.
Possible Value Description count Unique values/types will be sorted from highest to lowest based on the count of features that fall in each category. value Unique values/types will be sorted in alphabetical order. Possible Values: count | value
typeScheme TypeSchemeoptionalIn authoring apps, the user may select a pre-defined type scheme. Pass the scheme object to this property to avoid getting one based on the
basemap
.valueExpression StringoptionalAn Arcade expression that returns a number or a string. This expression can reference field values using the
$feature
global variable. This property overrides thefield
property and therefore is used instead of an inputfield
value.valueExpressionTitle StringoptionalText describing the value returned from the
valueExpression
. This is used by the Legend widget.legendOptions ObjectoptionalProvides options for setting a title to a field that will override the field alias defined in the service. This title will represent the field in the Legend.
Specification:title StringThe title used to represent the given field in the Legend.
defaultSymbolEnabled BooleanoptionalEnables the
defaultSymbol
on the renderer and assigns it to features with no value.view ViewoptionalThe view instance in which the visualization will be rendered. A SceneView is required if
symbolType = "3d-volumetric"
or3d-volumetric-uniform
. The relevant SceneView or MapView is required when avalueExpression
is specified.symbolType StringoptionalDefault Value: 2dThe type of symbol to generate. This depends on the view in which you are working and the desired visualization. This parameter can be ignored for layers with a
mesh
geometry type. Possible values are described below.Value Description 2d Generates a visualization using 2D symbols such as SimpleMarkerSymbol, SimpleLineSymbol, or SimpleFillSymbol. Use this option if generating a visualization for data in a MapView. 3d-flat Generates a visualization using 3D symbols with flat symbol layers such as IconSymbol3DLayer, LineSymbol3DLayer, or FillSymbol3DLayer. Use this option if generating a 2D visualization for data in a SceneView. 3d-volumetric Generates a visualization using 3D symbols with volumetric symbol layers such as ObjectSymbol3DLayer, PathSymbol3DLayer, or ExtrudeSymbol3DLayer. Use this option if generating a 3D visualization for data in a SceneView and only the symbol's height should be variable, for example with cylinders. A SceneView instance must be provided to the view
parameter if this option is used.3d-volumetric-uniform Generates a visualization using uniformly-sized 3D symbols with volumetric symbol layers. Use this option if generating a 3D visualization for data in a SceneView and the symbol should be sized uniformly, for example with spheres. A SceneView instance must be provided to the view
parameter if this option is used.statistics UniqueValuesResultoptionalA statistics object generated from the uniqueValues function. If statistics for the field have already been generated, then pass the object here to avoid making a second statistics query to the server.
colorMixMode StringoptionalDefault Value: replaceThis option only applies to generating renderers for mesh SceneLayers. Specifies how the symbol's color is applied to the geometry color/texture. See the documentation in FillSymbol3DLayer.material for more context. See the table below for possible values.
Value Description tint Applies the symbol color
to the desaturated geometry/texture color.replace Removes the geometry/texture color and applies the symbol color
.multiply Multiplies geometry/texture color value with the symbol color
value. The result is a darker color. Multiplying with white keeps the geometry color the same.Returns:Type Description Promise<RendererResult> Resolves to an instance of RendererResult. Examples:var layer = new FeatureLayer({ portalItem: { id: "5ce5374a461e45bab714b43ffedf151d" } }); // visualization based on categorical field var typeParams = { layer: layer, basemap: map.basemap, // "gray" field: "Party" }; // when the promise resolves, apply the visual variables to the renderer typeRendererCreator.createRenderer(typeParams) .then(function(response){ layer.renderer = response.renderer; });
var layer = new FeatureLayer({ url: "https://services.arcgis.com/V6ZHFr6zdgNZuVG0/arcgis/rest/services/counties_politics_poverty/FeatureServer/0" }); // visualization based off Arcade expression var typeParams = { layer: layer, basemap: "topo", valueExpression: "IIF($feature.DEMOCRAT > $feature.REPUBLICAN, 'Democrat', 'Republican', 'Tied')", view: view, valueExpressionTitle: "Election Winner" }; // when the promise resolves, apply the visual variables to the renderer typeRendererCreator.createRenderer(typeParams) .then(function(response){ layer.renderer = renderer; });
Type Definitions
- PCClassRendererResult
The result object of the createPCClassRenderer() method. See the table below for details of each property.
- Property:
- renderer PointCloudUniqueValueRenderer
The renderer object configured to represent the class codes in the point cloud. Set this object on the input layer's
renderer
property to update its visualization.
- RendererResult
The result object of the createRenderer() method. See the table below for details of each property.
- Properties:
- renderer UniqueValueRenderer
The renderer object configured to best match the given basemap. Set this on a layer's
renderer
property to update its visualization.uniqueValueInfos UniqueValueInfo[]An array of objects describing the value, symbol, and count of each unique type or category represented in the renderer. See the table below describing each property.
excludedUniqueValueInfos Object[]An array of objects describing the values or categories excluded from consideration in visualizing data from the given field. The specification of each object matches that of the objects specified in the
uniqueValueInfos
property.typeScheme TypeSchemeThe scheme used to represent each category within the
uniqueValueInfos
.basemapId StringThe ID of the basemap used to determine the optimal color scheme to represent the categorical variable.
- UniqueValueInfo
Describes the symbol, label, and value of a unique value generated by the createRenderer() method.
- Properties:
A unique value representing a type or category of features in a layer.
count NumberThe number of features with the given
value
(or belonging to the given category).label StringThe label describing the value or category in the Legend.
symbol SymbolThe symbol used to represent features belonging to the given category.